In this lecture, we're going to be taking a look at the scale tool, which is the second out of the
three major tools that are used in Roblox studio.
So if you haven't, say, if you didn't save the, um, game from last lecture or, um, you've somehow
lost the path or deleted the part, you can add another part in.
Remember by going to the home section, going on to insert and clicking on the little square here,
or the little cube to add a part in here.
And I'm going to use what we learned last lecture to just move the part a bit out of the way here.
Perfect.
So today we're going to take a look at the scale tool.
To select the scale tool have your object selected and select the scale tool.
This one here is a very similar setup to the move tool.
You notice the colors are the same and in the same place.
Again, the red circles represent the x axis, the green circles represent the y axis, and the blue
circles represent the z axis.
The only difference between the move tool and the scale tool.
Apart from that, it looks a bit different, is that when you use it, you're not moving it in that
direction, you're scaling it in that direction.
So let's take a look and see what this might look like.
So if I want to scale it towards the right so I'll be doing it this way.
We look at the view the view selector here.
The x axis is that way okay.
And we can see that it will just expand it towards that direction.
Uh, nice and simple.
This way we can span it towards the left by dragging that.
So just like with the move tool, you're holding that down and moving your mouse around.
And once you're finished, let go.
And it will then stay in that place.
You can repeat that process with the y axis by doing the same thing.
Hold down and bring it up.
And like that, you can't bring it kind of in on itself.
There will be a, there will be a point where it will basically get stuck.
You can't make it any smaller to change that point will be a will be looking at that in another lecture.
But for now there is like a minimum size of your part.
There is also a maximum size of your part, but that is absolutely massive and you will not encounter
that size at least for very, very long time.
Okay.
It's something like 20,000, um, studs.
Really.
Um, what a studs curve that later on.
Um, but yeah.
Anyway, the finally the z axis works the same as all the rest of them.
You can hold down on the blue circles and move it across, um, like that there as well.
Okay.
Um, the move tool had a nice little feature where if you hold down shift, it will move it a little
bit slower, whereas you might have just seen there the scale tool has another cool feature with the
with using shift okay.
If you hold down shift while you're moving your object, you can see if it actually scales it on all
axes at once, which is really useful.
The reason why you might want to use that is if you want to.
If you have, say, a, um, a, um, house, for example, and you're scaling it or some kind of important
part and you're scaling individually the axes, you're changing the dimensions of it, but not the size
overall, the size ratio that makes sense.
Whereas if you hold down shift and do it, you're changing the size, but you're keeping the ratio the
same.
So like um, say for example, just for this example, this length here is three times the length of
this one.
Here.
If I was to scale it by holding down shift and to make it even bigger, it's still three times bigger
than this one here.
But if I was to move it like this, for example.
Um, while I can try my best to make it look, um, just as big, but it might not necessarily be.
One other useful little shortcut is that if you ever get quite far away from your part and you want
to quickly jump to it, press F and you'll immediately jump to viewing your part.
Perfect.
So that's a brief explanation of the scale tool.
Next lecture we're going to take a look at the rotate tool, which will be again the last of the major
three and the lecture after that.
I'm going to answer quite a few of your questions.
So what's a stud.
How can we kind of modify these tools a little bit?
Okay.
So um, make sure you join me for that one.